Is gamification over-hyped?

Frequently over-hyped and often misapplied, HR gamification rarely achieves any significant impact, according to one leading expert.

Gamification has emerged as a significant trend in recent years, being described by technology research and advisory company Gartner as “a powerful tool to engage employees, customers and the public to change behaviours, develop skills and drive innovation”.
 
But according to motivation strategy and design expert, Dr Jason Fox, we need to be “incredibly sceptical of it”.
 
The hype surrounding gamification all began a number of years ago, Fox explained, when people started noticing that video games were outselling Hollywood several times over.
 
“Gamification is the use is game-like mechanics and game thinking in non-game concepts,” he said.
 
“When done well, gamification can be incredible. But in those instances, it’s unlikely that the organisation is doing true gamification; it’s more likely that have established a structure of sound motivational design.”
 
One such clever example popped up in Silicon Valley a number of years ago, when a billboard was erected that simply said: {first 10-digit prime found in consecutive digits of e}.com.
 
A small number of people cracked the code and accessed the (now-defunct) website, 7427466391.com, which revealed a seemingly blank website of 0s and 1s.
 
“A very small group of players stayed with it and unlocked the code to some poetry, which lead to another website, and then another,” Fox said.
 
“Eventually, through a few different websites, it was revealed that it was Google who had created the convoluted maze. They needed a new engineer and they wanted to make sure applicants had the right skills.”
 
While this situation proves to be a perfect collaboration between gamification and recruitment, Fox believes the opportunities for the wider HR community are less robust.
 
“A few years ago, Gartner predicted that 70% of organisations would have gaming models in place within five years. Then all of this rubbish [gamification] came out, so Gartner revised their estimates, saying many initiatives would fail due to poor design,” he explained.
 
“A lot of my work is about avoiding the pitfalls and working out what actually works to motivate people, because what we should really be asking is, ‘How do we actually get the motivational design right?’ Even good game design is really about how we can design challenges to be motivating.”

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